Post by Leah on Jun 13, 2014 13:17:15 GMT -5
Prey
Sandclan
Moles. Small and easy to scare out of burrows.
Voles, also burrowers. Easy prey.
Rabbits, must often be chased to catch.
Beetles, easy to catch but not very filling.
Spiders, as a last resort prey.
Scorpions, as a last resort prey.
Pineclan
Squirrels, easy to catch in trees.
Mice, small prey, again easy and common catch.
Toads, last resort prey, not much meat.
Various birds, easy to catch from trees with practice.
Rabbit, quick but uncommon catch.
Spiders, as a last resort prey.
Marshclan
Water vole, easily caught rodent.
Frogs, easy catch but not very filling.
Toads, easy catch but not very filling.
Small fish, common and relatively nutritious.
Small turtles, hard to catch and shell is hard to remove.
Waterfowl, common and usually easy to catch.
Grassclan
Mice, extremely easy mammals to find and hunt.
Voles, same as mice and feeds decently.
Moles, harder to find but same as mice and voles.
Rabbits, involves lots of chasing but feeds many.
Grashoppers, as a last resort prey.
Various birds, sometimes they fly low over the fields.
Dangers
Sandclan
Black widow spiders, venom is deadly to most cats.
Adders, unpredictable and venom can be deadly.
Raptors, dangerous birds of prey known for stealing unprotected kits.
Scorpions, sting can be poisonous or damaging.
Pineclan
Foxes, very protective and will often attack cats who get too close.
Badgers, large and deadly and can damage barriers.
Raptors, may take smaller cats right off the ground.
Moose, large and can attack if provoked.
Marshclan
Snapping turtles, extremely dangerous and easily provoked.
Swans and geese, easily provoked and dangerous.
Leeches, attach to and suck blood from cats.
Grassclan
Eagles, cats are easily spotted and may be picked up by these large birds.
Wasps, not very dangerous but plentiful and could hurt curious kits.
Deer, not dangerous but can attack if provoked.
Neutrals
Horses, oblivious and stays behind Twoleg boarders.
Pigs, slow and stinky but stays out reach.
Cows, smelly and loud but not dangerous.
Sheep, strange and fluffy wooly four-legs.
Dogs, annoying but can be dangerous at times.
Twolegs, strange upright-walking pink-skinned creatures.
Sandclan
Moles. Small and easy to scare out of burrows.
Voles, also burrowers. Easy prey.
Rabbits, must often be chased to catch.
Beetles, easy to catch but not very filling.
Spiders, as a last resort prey.
Scorpions, as a last resort prey.
Pineclan
Squirrels, easy to catch in trees.
Mice, small prey, again easy and common catch.
Toads, last resort prey, not much meat.
Various birds, easy to catch from trees with practice.
Rabbit, quick but uncommon catch.
Spiders, as a last resort prey.
Marshclan
Water vole, easily caught rodent.
Frogs, easy catch but not very filling.
Toads, easy catch but not very filling.
Small fish, common and relatively nutritious.
Small turtles, hard to catch and shell is hard to remove.
Waterfowl, common and usually easy to catch.
Grassclan
Mice, extremely easy mammals to find and hunt.
Voles, same as mice and feeds decently.
Moles, harder to find but same as mice and voles.
Rabbits, involves lots of chasing but feeds many.
Grashoppers, as a last resort prey.
Various birds, sometimes they fly low over the fields.
Dangers
Sandclan
Black widow spiders, venom is deadly to most cats.
Adders, unpredictable and venom can be deadly.
Raptors, dangerous birds of prey known for stealing unprotected kits.
Scorpions, sting can be poisonous or damaging.
Pineclan
Foxes, very protective and will often attack cats who get too close.
Badgers, large and deadly and can damage barriers.
Raptors, may take smaller cats right off the ground.
Moose, large and can attack if provoked.
Marshclan
Snapping turtles, extremely dangerous and easily provoked.
Swans and geese, easily provoked and dangerous.
Leeches, attach to and suck blood from cats.
Grassclan
Eagles, cats are easily spotted and may be picked up by these large birds.
Wasps, not very dangerous but plentiful and could hurt curious kits.
Deer, not dangerous but can attack if provoked.
Neutrals
Horses, oblivious and stays behind Twoleg boarders.
Pigs, slow and stinky but stays out reach.
Cows, smelly and loud but not dangerous.
Sheep, strange and fluffy wooly four-legs.
Dogs, annoying but can be dangerous at times.
Twolegs, strange upright-walking pink-skinned creatures.